- type: entity
  parent: [ ClothingOuterHardsuitBase, BaseSyndicateContraband ]
  id: ClothingOuterHardsuitCybersunStealth
  # suffix: stealth - Harmony change
  name: cybersun stealth hardsuit
  description: A hardsuit with stealth plating for operations, the shielding doesn't work while you're moving though! Needs the helmet on to finish the stealth field.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/OuterClothing/Hardsuits/cybersunstealth.rsi
  - type: Item
    size: Huge
  - type: Clothing
    sprite: _Goobstation/Clothing/OuterClothing/Hardsuits/cybersunstealth.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.65
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.65
        Piercing: 0.6
        Heat: 0.6
        Radiation: 0.55
        Caustic: 0.7
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.85
  - type: HeldSpeedModifier
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitCybersunStealth
  - type: Tag
    tags:
    - Hardsuit
    - WhitelistChameleon
  # Harmony start
  # - type: ClothingGrantComponent
  #   component:
  #   - type: StealthOnMove
  #     passiveVisibilityRate: -0.5
  #     movementVisibilityRate: 0.6
  # Harmony end
