- type: entity
  parent: [ScatteringGrenadeBase, BaseSyndicateContraband]
  id: ClusterWeh
  name: tactical clusterplushie
  description: Deploy the Wehs!!
  components:
  - type: Sprite
    sprite: _Harmony/Objects/Weapons/Grenades/clusterweh.rsi
    layers:
    - state: icon
      map: ["enum.TriggerVisualLayers.Base"]
  - type: ScatteringGrenade
    fillPrototype: PlushieLizard
    capacity: 10
    randomDistance: true
    randomThrowDistanceMax: 3
  - type: LandAtCursor
  - type: TriggerOnUse
  - type: TimerTrigger
    beepSound:
      path: "/Audio/Effects/beep1.ogg"
      params:
        volume: 5
    initialBeepDelay: 0
    beepInterval: 0.5
    delay: 3.0
  - type: EmitSoundOnTrigger
    sound:
      path: "/Audio/Items/Toys/weh.ogg"
    keysIn:
    - timer
  - type: TriggerOnSignal
  - type: DeviceLinkSink
    ports:
      - Trigger
  - type: Appearance
  - type: AnimationPlayer
  - type: TimerTriggerVisuals
  - type: GenericVisualizer
    visuals:
      enum.Trigger.TriggerVisuals.VisualState:
        enum.ConstructionVisuals.Layer:
          Primed: { state: primed }
          Unprimed: { state: icon }
