# Security

- type: entity
  name: visiting brigmedic spawner
  id: VisitorBrigmedicSpawnerHarmony
  parent: MarkerBase
  components:
  - type: Sprite
    layers:
      - state: red
      - sprite: Structures/Decoration/banner.rsi
        state: banner_security
  - type: RandomSpawner
    prototypes:
    - RandomHumanoidVisitorBrigmedicHarmony
