- type: entity
  id: BulletImpactEffectXRayHarmony
  categories: [ HideSpawnMenu ]
  components:
  - type: TimedDespawn
    lifetime: 0.2
  - type: Sprite
    drawdepth: Effects
    layers:
    - shader: unshaded
      map: ["enum.EffectLayers.Unshaded"]
      sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
      state: impact_laser_greyscale
      color: "#15cb2a"
  - type: EffectVisuals
  - type: Tag
    tags:
    - HideContextMenu

- type: entity
  id: BulletImpactShockHarmony
  categories: [ HideSpawnMenu ]
  components:
  - type: TimedDespawn
    lifetime: 0.2
  - type: Sprite
    drawdepth: Effects
    layers:
    - shader: unshaded
      map: ["enum.EffectLayers.Unshaded"]
      sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
      state: impact_laser_greyscale
      color: "#AA00FF"
  - type: EffectVisuals
  - type: Tag
    tags:
    - HideContextMenu
